With a plugin will your Code directly executed from Console, means no RTM (Real Time Modding) is required. SPRX are PS3 Plugins, you can compare them to Xbox DLLs, both needs to be written in C++, but you also have to be careful, i'm not sure what you can fuck up at all on the Console, but i got a RSOD once. Put your SPRX to "/dev_hdd0/tmp/PLUGINNAME.sprx" elf File and select itĬhange "MyPlugin" to the SPRX Plugin Name Put your elf file you want to make able to Plugins in the same folder as the tool Put your eboot.elf (or whatever the name of it is of your file) in the same folder as the tool, or it will crash. You can resign it after it to a EBOOT.bin using TrueAncestor EBOOT Resigner to a CEX or DEX Eboot. The method to run SPRX (Plugins) on the PS3 Console is finally out and here's a little tool i made few weeks ago, it's a GUI for Therifboy's ingame_loader and will save you some time to build SPRX Elf. This was actually released on NGU as well as on PS3HAX
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